Guild Siege
In order to ensure that TalkSpar Guilds can be curated and managed, users may use this page to try to "lay siege" to, and take over, a guild with inactive Guildmasters.
You may attempt to siege a guild once every 7 days. Any siege attempt - whether successful or not - will trigger this cool-down period.
Requirements
In order to successfully siege a guild you must meet the following requirements:
- Have a 30 day old account, and
- Wait 7 days since your last siege attempt, and
- Not be exiled from the guild you are attempting to siege, and
- Have Rep in the guild you are attempting to siege (exact requirement depends on guild size and age), and
- If the guild is Private, be a moderator or approved contributor in the guild
Additionally, no current Guildmaster (or no Guildmaster above you, if you are a Guildmaster already) may have done any of the following in the past 60 days:
- Create a post in the guild being sieged
- Create a comment in the guild being sieged
- Perform a mod action in the guild being sieged
Guildmasters who are permanently banned, or who have deactivated their TalkSpar account, will always count as inactive, regardless of actual activity.
Sieges against +general or certain other administrative Guilds will always fail.
Finally, you may not Siege a guild with the intention of vandalizing it or subverting its purpose. Such sieges may be reverted at the discretion of TalkSpar administrators.
Siege a Guild
You need to be logged in to siege a Guild.